Fullscreen button is available in the bottom right. Unity for web is a bit slow, it may take up to 30 seconds for the game to load. 

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About the Game

Got something on your mind? Let's try diving into those problems and solving them a bit more directly. A short top-down rpg.

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How To Play

WASD to move

In the fighting level:

Right click to look around

Scroll mouse to zoom camera

Esc = Pause

Combat

Left Mouse Button = Punch

Spacebar = Dodge

Q = Punish 

R = Slam

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Team

We pulled together a big team of 13 people for this jam! It was a super cool challenge to coordinate so many people in such a short time.

ElevateCode - Project Management, Programming, Level Design

Matthew Gomez - Programming

Paris Mutter - Programming

J Ricardo San - Animation Programming

Jeremy Davenport - Game Design

Devin Chin - Music

Lyla Broflovski - 2D Art

Holly Strutt - 3D Art

Lauren Kong - Voice Acting 

sir samgrace - Voice Acting

Jamie Dawson - Sound Design

Vanessa Cope Cochran - Writing Lead

iesuzume - Writing

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Behind the Scenes

This game was created in just one week as part of the Brackeys 2023.2 gamejam! The theme was "Diving Deeper". We wanted to do something a bit more unique so we went for "Diving deeper into your mind" as our take on the theme.

We ❤ Feedback! It helps us learn!

We ❤ Streamers! Feel free to stream this game.

  BrainDive Soundtrack on Bandcamp


  Github Repository


Comments

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First of all , my written english is quite bad so excuse me if in some places it is hard to understand what I mean or I misspell stuff
maybe you know, or maybe it is broken only on my end , or maybe it is a webgl issue , but at the moment the game is unplayable at the moment which is understandable because this was a game jam project and I guess it was rushed , so here is a list of issues I have with the game at the moment ,bugs and mechanics :

BUG 1 - At the moment the camera is busted to a degree I have a hard time moving or attacking which is the main issue , it may be because of the camera pan feature. 

BUG 2 - if you stand still and dodge sometimes  the mugs go underneath you and leave you floating and you can completely leave the map, I guess there is no force pulling the player down at all time or something like that?

ISSUE 1 - when you defeat enemies they drop orbs of healing which say (S) or (L) which first I assumed is the key I have to press in order to collect them but later I realised it meant how strong the buff was  I recommend instead of putting a letter in the name represent it trough visual stimuli for example making the orb bigger

ISSUE 2 - the combat is not really combat , at the moment it feels like you just have to take whatever damage the enemies throws at you while you inch them down, I still wasn't able to get past the fight scene because of this , there is no reliable way of defending yourself or recovering health because the health only drops when you kill the enemy and often times you take more damage then you get healed

there probably is more to say but this message is already long enough and probably hard to read , we are both on the "Indie Dev  Feedback" discord server so if you want to talk more about this just DM me or send me a ping or something , I also have a small recording of the bugs if you think that would be helpfull to you
 I hope you and your team have found this feedback helpfull and I don't think I have got anything more to say for the moment , as I said , if you want to talk more feel free to ping me.